Abilities

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Each of the six class trees have one ability that is always present no matter what classes are chosen. There is at least one class in each tree that modifies this ability by increasing their range, or adding additional effects to the unit or target. Information of these skills is found in the Abilities tab of the Tutorial.

Warrior Push: Moves an adjacent target (friend or foe) one space forward.
Ranger Haste: Gives an adjacent targeted ally +1 movement for a turn.
Rogue Disarm: Drops an adjacent targeted enemy's weapon stats to 0 for a turn.
Mage Phase: Warps an adjacent targeted ally to the opposite side of the unit.
Cleric Heal: Restores health to an adjacent targeted ally. Heal value is the Cleric's magic stat plus 20% of the target's Fortitude.
Adept Chain: Reduces the movement of an adjacent targeted enemy to 0 for a turn.
Classes
Tier 1
Tier 2
Tier 3