Category:Clerics
Class Tree Overview
Clerics can heal
Cleric Class Tree Classes
Characters in the Cleric Class Tree
HP | Str | Mag | Def | For | Dex | Mas | Spd | Luck | Range | Mov | |
---|---|---|---|---|---|---|---|---|---|---|---|
Cleric | 35% | 30% | 20% | 25% | 5% | 25% | 30% | 10% | 35% | 1 | 5 |
Inquisitor | 5% | 15% | - | 10% | 45% | - | -5% | 5% | -20% | 1 | 6 |
Guardian | 5% | 5% | -10% | 25% | - | -10% | 5% | - | -5% | 1 | 7 |
Priest | 15% | -5% | 15% | -15% | 15% | -10% | -5% | - | - | 1-2 | 5 |
Acolyte | -20% | -10% | 10% | -20% | -5% | 10% | 15% | 30% | 15% | 1-2 | 6 |
Each character have they own personal growth rate which is added to their class growth rate.
The first line is the cleric's growth rate, the baseline for comparison. The other lines shows how the growth rate are affected by the promotion.
Both Inquisitor and Guardian keep their Crushing damage making them effective against Plate armor ( + 35%) and Chain Armor (15%). Both also have Plate armor making them vulnerable to Crushing / Arcane / Cleaving / Holy damage.
Both Priest Acolyte switch Crushing damage to Holy damage, making them effective against Rune cloak (30%) and Plate Armor.
Priest stay using Rune cloak making them vulnerable to Holy / Cleaving / Piercing / Slashing / Fire damage.
Acolyte have Leather armor helping to defend against Slashing, Projectile, Fire, Storm damage
For more detail you can read the Advantage System page
Class Skills
Inquisitor Skills | |
Inquisition | Power increased by 30% of enemies Magic |
Righteous Cause | Healing doubles Accuracy for the next enemy phase |
Guardian Skills | |
Resonance Healing | Power +25%, heal spreads over 3 turns |
Last to Fall | Defense increased by % of missing health |
Priest Skills | |
Righteous Horizon | Healing Range increased by 1 |
Light's River | Dodge increased by 15% of Power |
Acolyte Skills | |
Consumption | Heals for 33% of damage dealt |
Unholy Furor | Healing increased Crit by 6% until the next attack, stacking up to 4 times |
Quick analysis
Inquisitor : The best choice for building an Anti-mage character especially against Fire and Storm users. The Arcanist enemy user are more tricky to deal with because you have a weakness against their damage
Guardian : Build-up the character for being a physical tank. A guardian won't be afraid to go on the front line for healing and I found the heal over time more valuable than other healing option
Priest : Priests are stuck at 5 movement so even the + 1 range for the heal, he has less range of healing than the Guardian (5+2 for the Priest and 7+1 for the Guardian).
Acolyte : The offensive glass-canon promotion. Lower defensive stats but with a huge boost in Dex/Speed for helping to successfully double attack.