Chapter 3: Setting the Trap

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Chapter 3: Setting the Trap is a chapter in Dark Deity.

Story

After defeating the bandits at Duskwater, the party ventures into the camp the bandits came from and take down the remaining bandits. At the camp, the party finds a map to the bandit hideout of Drakenweld Manor, and venture further into the woods in order to take out the bandits at their source.

Available Player Units

Enemy Units