Items
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Inventory and Trading
A unit can hold up to 4 items including Food and Eternal Aspects. Unlike in other similar games, trading can be done anywhere on the map. No units need to be adjacent, and it doesn't take up an action. The only requirement is that both units involved in the trade must have an action available.
Food
Name | Effect | Flavor Text | Cost |
---|---|---|---|
Blood Orange | Restores 10 HP | A delicious orange | 40 |
Vorrin Tuber | Restores 20 HP | A grimy potato from the harsh climate of Kharmont | 60 |
Crab Cake | Restores 30 HP | Never trust an inland crab cake | 90 |
Aramor Oysters | Restores 40 HP | Require extreme talent to consume during battle | 130 |
Corn on the Cob | Restores 50 HP | Many Delians feel a sense of pride regarding high quality corn | 180 |
Leg of Mutton | Restores 60 HP | Best consumed in a single bite | Unknown |
Holy Water | Restores 70 HP | You aren't really supposed to drink it, but it's quite good | Unknown |
Enchanted Bacon | Restores 80 HP | Produced by Enchanted Farms in Neullais. Not actually magical | Unknown |
Lavelle Cheesesteak | Restores 90 HP | They make them in Sojourn too, but they just aren't the same | Unknown |
Sparkling Mead | Restores 100 HP | Frequently outlawed in eastern coastal towns | Unknown |
Spicy Meatball | Restores 40% of max HP | Caution: Hot | Unknown |
Garlic Bread | Restores 80% of max HP | Somehow still warm and toasty | Unknown |
Fizzly Drink | Restores 100% of max HP | Tastes like it might cause health issues for future Delia |
Unknown |
Stat Boosters
Name | Effect | Flavor Text | Cost |
---|---|---|---|
Guga Steak | Increases HP by 5 points | Well marbled, cooked sous-vide in the most advanced cooking tech | 5000 |
Raw Egg | Increases Strength by 2 points | Crack it and snack it. Only for the heartiest of heroes | 5000 |
Avocado Toast | Increases Magic by 2 points | All the rage among the youth in Vorrin right now | 5000 |
Jar of Milk | Increases Defense by 2 points | Are you really going to just drink that all? | 5000 |
Dwarven Stew | Increases Fortitude by 2 points | The stew itself isn't nutritional, but the experience surely is | 5000 |
Naja Fishlog | Increases Dexterity by 2 points | Eat with funny little sticks that improve hand-eye coordination | 5000 |
Exquisite Wine | Increases Mastery by 2 points | Does it really increase Mastery if you don't tell everyone about it? | 5000 |
Hot Bean Juice | Increases Speed by 2 points | Something about this stimulating mixture makes you want to sprint | 5000 |
Dragon Jerky | Increases Luck by 2 points | Surprisingly small portion for the container it came in | 5000 |
Weapon Tokens
Weapon Tokens are the currency required to upgrade weapons. They are both buyable and droppable by enemies.
Tier | Cost |
---|---|
Tier 1 | 350 |
Tier 2 | 850 |
Tier 3 | 2200 |
Tier 4 | 6000 |
Eternal Aspects
Eternal Aspects are equippable items that give buffs to the wielder. The effects can range from a simple stat swap to randomly influencing damage done. Only one can be equipped at a time, but they are freely tradeable between units that haven't ended their turn.
Name | Effect | Origins |
---|---|---|
Aethe's Chill | Grants 40% resistance to fire magic | Complete Chapter 15 |
Almadessa's Glade | Fortitude +10 with no adjacent allies | Complete Chapter 15 |
Altum's Descent | Dodge increased by 30% of Strength | Complete Chapter 10 |
Ancara’s Glow | Luck depleted to increase Power, Dodge, and True Speed. | Complete Chapter 15 |
Ayn’s Premonition | True Speed is doubled when unit is below 30% HP | Complete Chapter 15 |
Cassara's Blaze | 10% chance to deal 1.5x damage | Comes with Sara |
Chamden’s Flux | Damage is affected a random amount up to + or - 30% | Complete Chapter 3 |
Darmena's Kiss | 50% of Crit and Power are swapped | Complete Chapter 15 |
Ellis' Light | Healing power increased by 50% | Comes with Samara |
Faine's Judgment | Bonded units within 2 tiles increase Power by 5% | Comes with Vesta |
Hecleon's Pride | Enemies are much more likely to attack the holder | Complete Chapter 10 |
Huss' Hush | Nearby enemies deal 15% less magic damage | Comes with Helena |
Innileth's Scale | Defense and Strength are swapped | Complete Chapter 15 |
Izn's Hope | Grants 40% resistance to holy magic | Complete Chapter 15 |
Jahno's Stupor | Dodge reduced by 60%, Defense and Fortitude increased by 10 | Complete Chapter 15 |
Kaithir's Promise | Counterattack damage increased by 25% | Complete Chapter 10 |
Kitara's Chord | Accuracy and Dodge are swapped | Complete Chapter 15 |
Koeli's Spirit | Defense and Fortitude are swapped | Complete Chapter 15 |
Kyne's Passage | Each turn grants a 1% buff to Advanced Stats | Complete Chapter 10 |
Linhera's Whisper | Power and True Speed are swapped | Complete Chapter 10 |
Malice’s Suffering | Crit increased by 30%, Defense and Fortitude halved. | Complete Chapter 15 |
Manos' Fury | Hit Rate is always 50%, Power increased by 50% | Complete Chapter 15 |
Njallum's Heritage | Mastery increased by 20% | Complete Chapter 15 |
Orion's Pursuit | Hit chance increased by 15% | Comes with Brooke |
Pelagiel's Flash | If doubling, second attack deals 25% increased damage | Comes with Maeve |
Prisbel's Rumble | Grants 40% resistance to storm magic | Complete Chapter 15 |
Quintare's Quill | Mastery and Luck are swapped | Complete Chapter 15 |
Samaran's Shade | Enemies are significantly less likely to attack the holder | Complete Chapter 15 |
Sarathel's Sight | Attacks mark enemies, increasing damage taken by 10% for 1 turn | Complete Chapter 15 |
Shamac's Tide | Dodging heals for 5 HP | Comes with Ford |
Soleric's Rally | Attacking and defeating an enemy heals nearby allies for 10% HP | Complete Chapter 15 |
Theron's Passion | Critting increases Crit chance by 1% for the rest of the level | Comes with Aurima |
Varden’s Arbor | 15% of cumulative weapon stats go to extra Power | Complete Chapter 10 |
Vigmar's Charge | Kills grant 2% power til the end of chapter | Comes with Thae'Lanel |
Vosh's Sanguination | Adds 10% of Max HP to Advanced Stats; max bonus of 8 | Comes with Monroe |
Yl'andra's Font | Power +20% | Comes with Liberty |
Yl'mar's Faith | Grants 40% resistance to arcane magic | Complete Chapter 10 |
Yl'undera's Drift | Magic depleted to increase Defense and Fortitude | Complete Chapter 15 |
Zeltar's Flight | Strength and Speed are swapped | Complete Chapter 10 |
Ziegrich's Luminance | Half of Mastery is added to Accuracy | Comes with Corvan |