Advantage System
Overview
The Advantage System is Dark Deity's take on the Weapon Triangle seen in the Fire Emblem series. The way it works is that every class has one of nine damage types and one of four armor types. Depending on a unit's armor type, they can receive more or less damage when being attacked by the different damage types. There are base percentage modifiers listed in the Damage Type table below, but they are further altered by a unit's Mastery (MAS) skill. The higher a unit's MAS is, the base percentage modifiers skew more positive (making negatives closer to neutral and positives even higher).
Damage Types
These tables list the type effectiveness of damage types with their base percentage modifiers, as well as what classes use them.
Symbol | Name | Weak against | Strong against | Classes that use this |
---|---|---|---|---|
Piercing | Plate Armor (-10%) Leather Armor (-5%) |
Chain Armor (+40%) Rune Cloak (+10%) |
Adept, Gale, Windrunner, Rogue, Stalker, Duelist, Gladiator, Dragoon, Dragon Knight (Finesse and Focus) | |
Slashing | Plate Armor (-5%) Chain Armor (-10%) |
Leather Armor (+30%) Rune Cloak (+20%) |
Warrior, Knight, Defender, Champion, Sentinel, Strider, Blade Dancer, Thief, Assassin | |
Crushing | Leather Armor(-10%) Rune Cloak (-5%) |
Plate Armor (+35%) Chain Armor (+15%) |
Cleric, Inquisitor, Guardian, Crusader, Paladin, Reverie, Astral Seeker (Finesse and Focus) | |
Projectile | Plate Armor (-5%) Rune Cloak (-10%) |
Chain Armor (+20%) Leather Armor (+30%) |
Ranger, Archer, Witch Hunter, Sniper, Green Knight, Trickster | |
Cleaving | Leather Armor (-10%) Chain Armor (-5%) |
Plate Armor (+20%) Rune Cloak (+30%) |
Raider, Slayer, Barbarian, Berserker, Drifter, Outlaw |
Symbol | Name | Weak against | Strong against | Classes that use this |
---|---|---|---|---|
Arcane Damage | Leather Armor (-10%) Rune Cloak (-5%) |
Plate Armor (+35%) Chain Armor (+15%) |
Mage, Arcanist, Magician, Wizard, Illusionist, Astral Seeker (Power and Balance) | |
Storm Damage | Plate Armor (-5%) Rune Cloak (-10%) |
Leather Armor (+30%) Chain Armor (+20%) |
Battlemage, Aegis, Surge, Thunderlord | |
Fire Damage | Chain Armor(-10%) Plate Armor (-5%) |
Leather Armor (+30%) Rune Cloak (+20%) |
Conjurer, Pyromancer, Blaze, Firelord, Dragon Knight (Power and Balance) | |
Holy Damage | Leather Armor (-10%) Chain Armor (-5%) |
Plate Armor (+20%) Rune Cloak (+30%) |
Priest, Acolyte, Prophet, Phantom |
Armor Types
This table lists the armor types, what they are weak to (and to what degree), as well as what classes use them.
Symbol | Name | Most Vulnerable to | Vulnerable to | Resistant to | Most Resistant to | Classes that use this |
---|---|---|---|---|---|---|
Plate Armor | Crushing, Arcane | Cleaving, Holy | Slashing, Projectile, Fire, Storm | Piercing | Defender, Sentinel, Champion, Green Knight, Raider, Slayer, Battlemage, Aegis, Cleric, Inquisitor, Crusader, Guardian, Paladin | |
Chain Armor | Piercing | Crushing, Projectile, Arcane, Storm | Cleaving, Holy | Slashing, Fire | Warrior, Knight, Dragoon, Dragon Knight, Ranger, Drifter, Outlaw, Witch Hunter, Duelist, Gladiator, Adept, Windrunner, Reverie, Pyromancer | |
Leather Armor | Slashing, Projectile, Fire, Storm | None | Piercing | Crushing, Arcane, Cleaving, Holy | Barbarian, Berserker, Rogue, Stalker, Thief, Assassin, Trickster, Gale, Conjurer, Magician, Acolyte, Prophet, Archer, Sniper, Strider, Blade Dancer | |
Rune Cloak | Cleaving, Holy | Slashing, Fire, Piercing | Crushing, Arcane | Projectile, Storm | Mage, Arcanist, Wizard, Illusionist, Priest, Phantom, Surge, Thunderlord, Blaze, Firelord |