Template:Arcane
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Weapon | Power | Accuracy | Crit | Weight | Description |
---|---|---|---|---|---|
Arcane Blast | 7 | 3 | 0 | 5 | Every beginner mage's first spell, but one that remains potent. |
Arcane Blast+1 | 9 | 3 | 0 | 5 | |
Force Implosion | 11 | 4 | 0 | 7 | Bring all your power to bear, crushing your foe with arcane energies. |
Force Implosion+1 | 13 | 5 | 0 | 7 | |
Cosmic Crash | 15 | 7 | 0 | 10 | Commune with the cosmos to crush your foe with the weight of reality. |
Cosmic Crash+1 | 17 | 8 | 0 | 10 | |
Astral Annihilation | 20 | 10 | 0 | 12 | Draw power from the Astral Plane and channel it to overwhelm your foe. |
Astral Annihilation+1 | 23 | 12 | 0 | 12 | |
Force | 3 | 2 | 10 | 3 | Some mages find shaping their magic too difficult. Why not channel it all and hope for the best? |
Force+1 | 3 | 2 | 14 | 3 | |
Torrent | 5 | 3 | 16 | 4 | Unleash all your power in a vicious beam. An inconsistent spell. |
Torrent+1 | 6 | 3 | 19 | 4 | |
Cosmic Rush | 7 | 5 | 21 | 5 | Crack a hole in the fabric of reality, crashing cosmic energy upon your foe. |
Cosmic Rush+1 | 7 | 5 | 24 | 5 | |
Tear Rift | 8 | 5 | 27 | 6 | Tear a hole in the fabric of reality to obliterate your foe and anything near them. |
Tear Rift+1 | 10 | 7 | 30 | 6 | |
Beam | 1 | 6 | 0 | 2 | Focus your power into a focused and highly accurate beam. |
Beam+1 | 1 | 8 | 0 | 2 | |
Arcane Lance | 2 | 10 | 0 | 3 | First step after learning to control your beams? More beams. |
Arcane Lance+1 | 2 | 13 | 0 | 3 | |
Deeplance | 3 | 16 | 0 | 4 | Contemporary research indicates that there is no better coagulant for arcane powers than cosmic energy. |
Deeplance+1 | 5 | 19 | 0 | 4 | |
Verdant Tide | 9 | 25 | 0 | 7 | Some rare mages develpo the ability to power their magic with the Verdant Tide - a mysterious cosmic force. |
Verdant Tide+1 | 11 | 28 | 0 | 7 | |
Arcane Missiles | 3 | 3 | 3 | 0 | A useful spell for mages that need to stay on the move. |
Arcane Missles+1 | 4 | 4 | 4 | 0 | |
Mystic Volley | 5 | 5 | 5 | 0 | Sometimes many strikes will prevail where a single big hit would not. |
Mystic Volley+1 | 6 | 6 | 7 | 0 | |
Mystic Barrage | 8 | 8 | 11 | 1 | Channel rune magic to summon a flurry of arcane strikes. |
Mystic Barrage+1 | 10 | 10 | 12 | 1 | |
Astral Assault | 12 | 12 | 15 | 3 | Self-sustaining rune magic with one purpose - remove your opponent from existence. |
Astral Assault+1 | 14 | 14 | 15 | 3 |