Template:Axes

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Weapon Power Accuracy Crit Weight Description
Double Axe 7 0 5 6 Two axeheads for the price of one, all weight included
Double Axe+1 8 0 7 6
Battle Axe 10 1 9 7 A massive, doubleheaded axe. Very heavy. Very powerful
Battle Axe+1 12 1 10 7
Greataxe 15 1 12 10 An axe as tall as the average Delian. Only the most skilled can use it accurately
Greataxe+1 18 1 12 10
Legion Axe 21 1 15 14 An ancient, elf-made axe preserved from the legions that opposed Thorelian's conquest
Legion Axe+1 25 1 15 14
Sickle 3 0 12 2 A sturdy farming implement retooled with deadly intent
Sickle+1 4 0 15 2
Scythe 6 0 17 4 An unusual weapon capable of delivering massive, debilitating strikes
Scythe+1 7 0 19 4
Reaver 10 0 21 7 What happens when you mix a scythe with a battleaxe. Death delivered with style.
Reaver+1 12 0 24 7
Reaper 15 0 27 8 Seasons don't fear the reaper, but your foes will
Reaper+1 18 0 30 8
Hatchet 3 5 0 3 Not intended to be used as a weapon, unless you count firewood as living
Hatchet+1 4 7 0 3
Broadaxe 6 9 0 4 A wide axe that should allow even the clumsiest of fighters to clip their opponents
Broadaxe+1 7 11 0 4
Splitter 8 14 0 6 This axe can achieve positively filthy downward movement on a swing.
Splitter+1 9 16 0 6
Felling Axe 11 20 0 8 This monster can drop a redwood tree. You really think some armor will stop it?
Felling Axe+ 13 25 0 8
Dolin 3 2 5 1 The standard axe of Kharmont's armed forces
Dolin+1 4 2 5 1
Orrecha 5 4 8 2 A bloody implement used by Kharmont's 'interrogation professionals'. Great for axing questions.
Orrecha+1 6 5 10 2
Orredas 8 7 12 3 Wield the Orredas if destruction is simply not violent enough for you
Orredas+1 9 8 13 3
Draenir 11 10 14 4 A vicious axe carried by Vorrin palace guards, and a mark of status in Kharmont society
Draenir+ 13 12 17 4