Template:Fire

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Weapon Power Accuracy Crit Weight Description
Fire Dart 8 0 0 5 A spell that frequent tavern-goers don't appreciate as much as you might think.
Fire Dart+1 10 0 0 5
Fireball 13 0 0 7 One of the first spells that your mages learn. Has stayed popular for many years.
Fireball+1 15 0 0 7
Molten Globe 18 2 0 10 A viscous ball of molten earth that is difficult to control.
Molten Globe+1 20 4 0 10
Meteor 24 4 0 15 Send a superheated rock hurtling at your opponent for massive damage
Meteor+ 28 5 0 15
Flame Snap 2 0 12 0 Cut your opponent with a razor thin slash of flames
Flame Snap+1 2 0 15 0
Fire Whip 2 1 18 2 A powerful tool for delivering pain. Ineffective against snakes
Fire Whip+1 3 1 21 2
Emberbite 5 1 24 4 Coil up your power to deliver punishing blows to your enemies.
Emberbite+1 6 1 27 4
Pyre Crack 8 1 30 6 A high level technique that builds up immense speed to gather power and strike fiercely
Pyre Crack+ 9 1 33 6
Fire Wall 5 7 0 5 About as simple as fire spells come. No assembly required.
Fire Wall+1 5 9 0 5
Hearthfall 6 12 0 7 Channel the power of the hearth to devastate your foes.
Hearthfall+1 7 15 0 7
Conflagration 9 18 0 9 A variant of rune magic that engulfs foes in a brutal miasma of flames.
Conflagration+1 10 20 0 9
Devouring Inferno 13 24 0 12 The apex of rune fire magic, this spell seems to have a hunger of its own
Devouring Inferno+ 15 28 0 12
Fire Rune 3 1 2 1 The lowest level of fire rune magic, but effective nonetheless.
Fire Rune+1 4 2 3 1
Heat Hymn 5 3 4 2 Use the music of flames to engulf your opponent.
Heat Hymn+1 6 4 4 2
Combustion 8 6 8 3 Funnel your magic into a highly charged flame rune, burning your opponent
Combustion+1 9 8 10 3
Flash Lotus 11 10 14 3 Who says instruments of death shouldn't be beautiful?
Flash Lotus+1 13 12 18 3