Template:Hammers

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Weapon Power Accuracy Crit Weight Description
Hammer 7 0 0 6 The weapon of choice for those seeking to defeat heavily-armored foes.
Hammer+1 9 0 0 6
Maul 12 0 0 8 A massive weapon. Threatening your foes requires no words while carrying this.
Maul+1 14 0 0 8
Sledge 18 0 0 11 Blow through armor, walls, and various other constructions. Anything you like, really.
Sledge+1 21 3 0 11
Crusher 24 0 0 14 The crusher will allow for no half measures.
Crusher+1 27 0 0 14
Flail 3 1 12 2 A weapon capable of devastating blows, presuming you manage to hit your foe and not yourself.
Flail+1 3 2 15 2
Chain Mace 5 2 18 3 Daring today, aren't we?
Chain Mace+1 6 2 21 3
Spike Whip 7 3 24 5 One of the least reliable weapons ever invented, but relentless once mastered.
Spike Whip+1 8 3 27 5
Death Chain 11 5 29 7 A holy weapon from the Towering Weald, carried by the Green Knights of old.
Death Chain+1 13 6 32 7
Mace 3 5 0 2 One of few common weapons capable of defending against the feral bears of the Towering Weald.
Mace+1 4 6 0 2
Flange 6 9 0 4 If you need shields splintered or armor pierced, the Flange is always here.
Flange+1 7 11 0 4
Pernach 9 14 5 6 A prefectly weighted mace designed to penetrate plate armor. Feared by Sentinels everywhere.
Pernach+1 10 16 8 6
Morningstar 12 19 10 8 The blessed weapon of Faine's Paladins in Kharmont. Bring light to dark places.
Morningstar+1 14 22 10 8
Pickaxe 4 3 3 1 Not intended to be used for war, but ore and armor look much the same to forged steel.
Pickaxe+1 5 4 4 1
War Pick 6 5 5 2 The weaponized version of a pickaxe, created long ago by the craftsmen of Everhearth.
War Pick+1 7 6 6 2
Piercer 9 8 8 3 People spend thousands of gold coins on an ornate set of armor just to have the Piercer ignore it.
Piercer+1 10 9 9 3
Nadziak 12 11 11 4 This fearsome weapon was developed to counteract the royal Aegis in antiquity.
Nadziak+1 14 12 12 4